Rect( int x, int y, int w, int h)
Rect( const Point& upperLeft, const Point& lowerRight)
virtual ~Rect()
static Rect invalid
static Rect empty
bool isEmpty() const
bool isValid() const
bool contains( const Point &p ) const
bool contains( const Rect &r ) const
virtual void translate( int dx, int dy )
virtual void warp(const Point &newUpperLeft)
virtual void resize(int w, int h)
Rect unite( const Rect &r ) const
Rect intersect( const Rect &r) const
const Point& upperLeft() const
const Point& lowerRight() const
int width() const
int height() const
friend bool operator==(const Rect &p, const Rect &q)
friend bool operator<(const Rect &p, const Rect &q)
alphabetic index hierarchy of classes
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