Widget Baseclass
Widget Baseclass
Widget(Widget* parent, int x, int y, int w, int h)
virtual ~Widget()
SigC::Signal0 <void> deleted
SigC::Signal0 <void> exposed
SigC::Signal0 <void> hidden
SigC::Signal0 <void> enabled
SigC::Signal0 <void> disabled
SigC::Signal0 <void> gainedMouse
SigC::Signal0 <void> lostMouse
SigC::Signal0 <void> gainedKeyboard
SigC::Signal0 <void> lostKeyboard
void setBackground(const Surface* backgrnd, bool tileIt = true)
void setColor(const Color &color)
void setDisabledColor(const Color& color)
void setAlpha(unsigned char)
void setDisabledAlpha(unsigned char)
void setAutoDelete(bool yes)
void setTransparency(bool flag)
virtual void update()
void show()
void hide()
void close()
void enable()
void disable()
void forceUpdate(int)
virtual void blit()
bool handleEvent(const Event*)
virtual bool processEvent(const Event*)
bool needsUpdate()
bool isHidden() const
bool isClosed() const
bool isEnabled() const
bool hasFocus() const
bool isAutoDelete() const
Surface* insertChild(Widget* child)
void removeChild(Widget* child)
void deParent()
Rect getRect()
Rect globalCoord(Rect)
Rect localCoord(Rect)
void addUpdateRects(std::list<Rect> &updateRects)
bool releaseFocus()
bool grabFocus()
void setClickToFocus(bool val)
void setPointToFocus(bool val)
void nextFocus()
void prevFocus()
virtual void create()
virtual void initMembers()
virtual void blit_complete(Surface*)
virtual void blit_dirty(Surface*)
Widget* parent_
Rect rect_
Rect window_
const Surface* backgrnd_
Surface* surface_
Surface* parentSurface_
Surface* backBuffer_
Color color_
bool haveFocus_
bool drawBackground_
bool needsUpdate_
bool needsReblit_
bool hidden_
bool hideRequest_
bool closed_
bool disabled_
bool disableRequest_
bool destroyWidget_
void createChild()
std::list <Widget*> childs_
std::list <Rect> dirtyRects_
bool tileBackground_
bool autoDelete_
bool activateOnMouse_
bool activateOnClick_
std::list <Widget*> focusList_
alphabetic index hierarchy of classes
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