namespace  uta  class  ScreenSurface : public Surface 
 
 
 
 
 
 
 
  ~ScreenSurface()
 void  update()
 void  update(const Rect& dest)
 void  flip()
 bool  doublebuffered() const 
 bool  fullscreen() const 
 static  bool  setGamma(float red, float green, float blue)
 static  bool  setGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
alphabetic index hierarchy of classes
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