In file uta/programmer.doc:

namespace uta class PushButton : public Button

PushButton Class

Inheritance:


Public Methods

PushButton(Widget *parent, int x, int y, int w, int h, int id=0)
virtual ~PushButton()
void setUpPic(const Surface*)
void setDownPic(const Surface*)

Protected Fields

const Surface* upPic_
const Surface* downPic_

Protected Methods

virtual void create()

Inherited from Button:

Public Fields

SigC::Signal0 <void> pressed
SigC::Signal0 <void> released
SigC::Signal0 <void> clicked
SigC::Signal1 <void,int> pressed1
SigC::Signal1 <void,int> released1
SigC::Signal1 <void,int> clicked1

Public Methods

virtual bool processEvent(const Event*)
virtual void press()
virtual void release()
virtual void repeat()
bool isPressed()
void setRepeat(bool repeat_)

Protected Fields

bool isPressed_
bool autoRepeat_
int id_

Inherited from Label:

Public Classes

enum align_t

Public Methods

void setTextColor(const Color& fontCol, const Color& fadeCol = Font::defaultFadeColor)
void setAlign(align_t align)
void setText(const char*)

Protected Fields

std::string labelText_
const Font* labelFont_
std::vector <Color> fontPal_
align_t align_

Inherited from Widget:

Public Fields

SigC::Signal0 <void> deleted
SigC::Signal0 <void> exposed
SigC::Signal0 <void> hidden
SigC::Signal0 <void> enabled
SigC::Signal0 <void> disabled
SigC::Signal0 <void> gainedMouse
SigC::Signal0 <void> lostMouse
SigC::Signal0 <void> gainedKeyboard
SigC::Signal0 <void> lostKeyboard

Public Methods

void setBackground(const Surface* backgrnd, bool tileIt = true)
void setColor(const Color &color)
void setDisabledColor(const Color& color)
void setAlpha(unsigned char)
void setDisabledAlpha(unsigned char)
void setAutoDelete(bool yes)
void setTransparency(bool flag)
virtual void update()
void show()
void hide()
void close()
void enable()
void disable()
void forceUpdate(int)
virtual void blit()
bool handleEvent(const Event*)
bool needsUpdate()
bool isHidden() const
bool isClosed() const
bool isEnabled() const
bool hasFocus() const
bool isAutoDelete() const
Surface* insertChild(Widget* child)
void removeChild(Widget* child)
void deParent()
Rect getRect()
Rect globalCoord(Rect)
Rect localCoord(Rect)
void addUpdateRects(std::list<Rect> &updateRects)
bool releaseFocus()
bool grabFocus()
void setClickToFocus(bool val)
void setPointToFocus(bool val)
void nextFocus()
void prevFocus()

Protected Fields

Widget* parent_
Rect rect_
Rect window_
const Surface* backgrnd_
Surface* surface_
Surface* parentSurface_
Surface* backBuffer_
Color color_
bool haveFocus_
bool drawBackground_
bool needsUpdate_
bool needsReblit_
bool hidden_
bool hideRequest_
bool closed_
bool disabled_
bool disableRequest_
bool destroyWidget_
std::list <Widget*> childs_
std::list <Rect> dirtyRects_
bool tileBackground_
bool autoDelete_
bool activateOnMouse_
bool activateOnClick_
std::list <Widget*> focusList_
std::list <Widget*> ::iterator currentFocus_
bool mouseFocus_

Protected Methods

virtual void initMembers()
virtual void blit_complete(Surface*)
virtual void blit_dirty(Surface*)
void createChild()
bool acceptsFocus() const

Inherited from Rect:

Public Fields

static Rect invalid
static Rect empty

Public Methods

bool isEmpty() const
bool isValid() const
bool contains( const Point &p ) const
bool contains( const Rect &r ) const
virtual void translate( int dx, int dy )
virtual void warp(const Point &newUpperLeft)
virtual void resize(int w, int h)
Rect unite( const Rect &r ) const
Rect intersect( const Rect &r) const
const Point& upperLeft() const
const Point& lowerRight() const
int width() const
int height() const
friend bool operator==(const Rect &p, const Rect &q)
friend bool operator<(const Rect &p, const Rect &q)
friend ostream& operator<<(ostream& s, const Rect& p)

Protected Fields

Point upperLeft_
Point lowerRight_

Documentation

PushButton Class. In contrast to Button, this widgets changes its appereance when being pressed.
PushButton(Widget *parent, int x, int y, int w, int h, int id=0)

virtual ~PushButton()

void setUpPic(const Surface*)

void setDownPic(const Surface*)

virtual void create()

const Surface* upPic_

const Surface* downPic_


Direct child classes:
ToggleButton

alphabetic index hierarchy of classes


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